using System.Collections; using System.Collections.Generic; using UnityEngine; public class Example : MonoBehaviour { public GameObject targetObject1; public GameObject targetObject2; public GameObject popupMenu; void Update() { if (OVRInput.GetDown(OVRInput.Button.One)) { targetObject1.transform.Rotate(0, 15, 0); } if (OVRInput.GetDown(OVRInput.Button.Two)) { targetObject1.transform.Rotate(0, -15, 0); } if (OVRInput.GetDown(OVRInput.Button.Three)) { targetObject2.transform.Rotate(0, 15, 0); } if (OVRInput.GetDown(OVRInput.Button.Four)) { targetObject2.transform.Rotate(0, -15, 0); } if (OVRInput.GetDown(OVRInput.Button.PrimaryHandTrigger)) { popupMenu.SetActive(!popupMenu.activeSelf); } if (OVRInput.GetDown(OVRInput.Button.SecondaryHandTrigger)) { popupMenu.SetActive(!popupMenu.activeSelf); } } }