#pragma strict var Camera1 : GameObject; var Camera2 : GameObject; var Camera3 : GameObject; function Start () { Camera1.active = true; Camera2.active = false; Camera3.active = false; } function Update () { if(Input.GetKeyUp(KeyCode.Keypad1)){ Camera2.active = false; Camera3.active = false; Camera1.active = true; } if(Input.GetKeyUp(KeyCode.Keypad2)){ Camera1.active = false; Camera3.active = false; Camera2.active = true; } if(Input.GetKeyUp(KeyCode.Keypad3)){ Camera1.active = false; Camera2.active = false; Camera3.active = true; } }