using System.Collections; using System.Collections.Generic; using UnityEngine; public class test : MonoBehaviour { public AudioClip soundFX1; public AudioClip soundFX2; AudioSource audiosource; void Start() { audiosource = GetComponent(); } public void PlaySFX1() { audiosource.PlayOneShot(soundFX1, 0.7f); } public void PlaySFX2() { audiosource.PlayOneShot(soundFX2, 0.7f); } }