using System.Collections; using System.Collections.Generic; using UnityEngine; public class test : MonoBehaviour { public float speed; private float distanceH; private float distanceV; void Update () { distanceH = speed * Time.deltaTime * Input.GetAxis("Horizontal"); distanceV = speed * Time.deltaTime * Input.GetAxis("Vertical"); transform.Translate(Vector3.left * distanceH); transform.Translate(Vector3.up * distanceV); } }