using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Networking; using UnityEngine.UI; public class Example : MonoBehaviour { UnityWebRequest w_Texture; public RawImage image; IEnumerator Start() { w_Texture = UnityWebRequestTexture.GetTexture("https://www.cg.com.tw/IMG/CG/Unity.png"); yield return w_Texture.SendWebRequest(); if (w_Texture.isNetworkError || w_Texture.isHttpError) { Debug.Log(w_Texture.error); } else { image.texture = DownloadHandlerTexture.GetContent(w_Texture); image.SetNativeSize(); } } }