Tripo 教學Author: Kelvin Huang 3D 建模是一種透過電腦軟體建立數位 3D 物件的過程,您可以想像在真實世界的雕刻,而 3D 建模就是進行類似的創作。不同的是 3D 建模是使用鍵盤、滑鼠、繪圖板製作出 3D 模型。這些 3D 模型是由多邊形網格組成的,將網格組合起來形成完整的外觀。傳統的 3D 建模需要持續調整點線面來塑造模型的形狀,並加上紋理貼圖來模擬表面的顏色與質感,或使用材質與光影技術讓物體看起來更逼真或更具風格化。
3D 建模的應用非常廣泛。電影與動畫中的角色與場景大多來自建模;遊戲中的人物、武器、建築物也需要 3D 模型;建築與室內設計師使用 3D 模型呈現未來的建築樣貌;醫學領域也會透過建模來模擬器官或手術過程。此外,在 AR、VR、3D 列印、工業製造中,建模更是基礎核心。 Tripo 是一個提供 AI 快速生成 3D 模型的網站,擁有先進的 AI 3D 模型生成器, ![]() 提供高品質 3D 模型生成 / 智慧型重新拓樸工具 / 綁定骨架與動畫工具 ![]() ![]() ![]() 使用 Tripo AI 建模、製作動畫、下載檔案,都需要扣點數,新使用者開始有 200 積分,填寫問卷活動能再獲得積分。 有時會提供新功能 24 小時試用,例如智能網格推出,提供免費試用。若覺得 Tripo AI 不錯,可以考慮付費訂閱 … ![]() 歡迎使用邀請連結 [ https://studio.tripo3d.ai?invite_code=sBOhYA ] 或輸入邀請碼 sBOhYA 可獲得 300 永久免費積分! 首先介紹使用 AI 關鍵詞生成 3D 模型,例如輸入 RPG Female NPC 角色扮演女性角色,按下 Settings 設定角色的姿勢。 預設 AI 生成多個 3D 模型,您可以轉動視角,選擇喜歡的模型,不過從網路的評價來看,需要多次嘗試來獲得理想的結果。 使用圖片 AI 生成 3D 模型的方式,點擊圖片的圖示,再選擇 + Single Image 單張圖片模式。 訂閱的專業版可提供部件拆分與補全、導出帶骨骼的模型,所以這部份就暫時跳過不介紹了! 收費方式分為 Basic / Professional / Advanced / Premium 方案 Tripo 登錄成功後,輸入邀請碼並生成一個 3D 模型,即可獲得 300 積分獎勵 圖片生成模型,使用圖片生成模型的方式,能夠更精準生成預期的效果,建議可先用 ChatGPT, Google Gemini 生成圖片。 進入 3D 工作台,上傳圖檔,支援 JPG、PNG、WEBP 圖片,最大 5MB,訂閱升級的可解鎖多視圖。 幾何精度可升級選擇超清,稍後再使用 3D 軟體修改,例如 Maya Retopology 或 ZBrush ZRemesher 重新拓樸,保留細節。 模型私密性(預設公開) 紋理,預設提供紋理,升級可解鎖高清紋理,可支援 8K / PBR 紋理。 拓樸設置可選擇四邊形或三角面,若選擇生成高面數模型時,需要考量編輯以及對效能的影響。 選擇 v3.1 模型可產生最佳效果,注意免費帳號模型下載有限制(每月最多下載15次 v2.5 模型)。 使用 v2.5 模型的範例,細節部份完全沒出現 ![]() 使用 v3.1 模型的範例,付費帳戶才能夠下載 ![]() 匯入 ZBrush 檢視生成的 3D 模型,不過身材明顯有差異… ![]() ★ 測試模型下載 http://www.3dxr.com.tw/TripoAI-Share/Tifa-v2.5.zip (6MB) http://www.3dxr.com.tw/TripoAI-Share/Tifa-v3.1.zip (27MB) Tripo AI 生成模型需要時間,如果使用高級 AI 模型需要更多等待時間,將可以生成更精緻的模型。 免費帳號無法執行多個任務,需要耐心等待,專業版可 10 個併行任務、高級版 15 個、尊享版 20 個。 Nano Banana vs Tripo 使用 A-Pose 或 T-Pose 姿勢可獲得較佳的效果,對於自動綁骨架比較反善,製作動畫也建議移除頭髮。 另提供頭部的參考圖,可讓 Tripo 生成的模型擁有更細緻五官。 進入 Tripo 工作區,上傳圖片,設定,按下 Generate Model 按鈕。 生成 3D 模型需要時間,稍微耐心等候。 生成後的 3D 模型!使用滑鼠可以旋轉、平移、縮放模型,而網頁右側將會出現您在 Tripo 的全部模型。 Tripo 可以導出 USD、FBX、OBJ、STL、GLB、3MF 格式,若是人物模型建議開啟底部中心軸點,再按下 導出 Export 按鈕。 刪除模型 您可以刪除 Tripo 生成的模型,資產的圖示點擊右上方 … 後選擇「刪除」,注意刪除的資產無法恢復,刪除時請謹慎操作! 資產管理 資產 > 管理 > 批量導出、批量刪除 頂點著色 頂點著色(Vertex Coloring)是一種不使用紋理貼圖,直接將色彩的資料指定給 3D 模型網格的每個「頂點」的上色方法。 使用頂點著色的特點是無須貼圖,不需要拆 UV 或製作材質貼圖,就能賦予模型色彩。 顏色的精細度取決於模型的面數,模型網格的頂點或多邊形越多,色彩表現就越細緻。 Tripo 匯出 OBJ 格式時,可以選擇使用頂點著色,匯入 ZBrush 編輯時,從下方圖片可看出低模與高模的差異。 ![]() 匯入 Substance Painter 編輯時,頂點著色的色彩資訊並不會主動保留,可以自行繪製。 ![]() ★ 測試模型下載 [ AmusementPark-0-16-VertexColors.obj ] (360KB) [ AmusementPark-0-16-VertexColors-HD.obj ] (90MB) Auto Rig 一鍵綁骨 Tripo 提供自動綁定骨架的功能,主要用於動畫與遊戲製作,若您是用於 3D 列印可以跳過。 Tripo 骨架目前缺少手指的骨骼,無法真實呈現手部的動作,可搭配 Mixamo 網站來綁骨架。 操作步驟請參閱 CG 數位學習網的 [ Mixamo 教學 ] 教學模型下載 頭部 [ Girl-Head-3D-Model.zip ] 全身 [ Girl-Body-3D-Model.zip ] 測試 ![]() 春麗 ![]() ![]() ![]() ![]() 亂馬 ![]() ![]() ![]() ![]() 珊璞 ![]() ![]() 蒂法 ![]() ![]() ![]() 試試這些提示詞: Full body 3D model of an anime female knight, long blonde braided hair, emerald green eyes. Wearing detailed lightweight fantasy plate armor, gold trim accents, and a white tunic. T-pose, symmetrical model, crisp digital sculpt details, clean PBR textures with realistic metal roughness maps. High-quality game-ready asset topology, no overlapping geometry, premium anime figurine style. ![]() ![]() A highly detailed 3D model of a complex, futuristic Gundam mecha robot, dominant vibrant crimson red and deep metallic burgundy color scheme, matte black and gold mechanical accents. Full body, symmetrical, neutral T-pose/A-pose. Massive, intricate, multi-layered mechanical wings extended on the back, completely separate from the main torso geometry. Cyberpunk sci-fi aesthetic, sharp angular armor plating, exposed internal skeleton framework, hydraulic pistons, vents, and panel lines. AAA game-ready asset, clean silhouette, precise mechanical topology, hard-surface modeling, Unreal Engine 5 render style, cinematic lighting, 8k resolution, crisp details, highly defined boundaries between armor parts, hyper-realistic robot. --no organic shapes, no blur, no fusion, no color bleeding ![]() ![]() 消波塊 A realistic coastal concrete tetrapod breakwater block, designed as a standard four-armed wave-dissipating structure. The model has four thick tapered arms of similar length and thickness, radiating symmetrically from a solid central core. One arm points upward while the other three extend outward and downward to form a stable base. Each arm should have a heavy industrial concrete shape with rounded or slightly chamfered ends, realistic proportions, and no exaggerated size differences between the arms. Made of weathered gray reinforced concrete with subtle surface roughness, small pits, pores, minor cracks, salt stains, and slight coastal erosion. The object should look heavy, functional, and realistically engineered for use along a modern seawall or harbor. Single isolated object only. No ocean, no beach, no rocks, no environment, no plants, no people, no text, no logos, no base platform. Game-ready 3D asset, realistic proportions, clean topology, centered object, full object visible. 如果 Tripo 還是生成得怪,可以再改成更強硬的版本,把這段加到最後: Important geometry requirement: all four arms must belong to the same continuous tetrapod structure and must have nearly identical structural proportions. Do not generate a three-legged base with a separate vertical column. The upward arm must be the same structural type and scale as the other three arms. 海堤 A realistic modular concrete seawall segment designed for a modern industrial coastline. The structure is a heavy reinforced-concrete coastal barrier with a broad stable base, a slightly sloped seaward face, and a flat upper edge. The seawall should be designed as a repeatable modular game asset, with straight clean left and right ends so multiple identical segments can be placed seamlessly next to each other in Unity. Surface material: weathered gray marine concrete with realistic roughness, small pores, subtle cracks, salt stains, water marks, minor erosion, and slight dark discoloration near the lower section exposed to seawater. The overall design should look functional, engineered, heavy, and realistic, similar to seawalls found along modern harbors and industrial coastal areas. Single isolated seawall segment only. No ocean, no beach, no tetrapods, no rocks, no buildings, no railings, no people, no vegetation, no text, no logos. Game-ready 3D asset, realistic proportions, clean topology, centered object, full object visible, suitable for repeated modular placement. 大型排水管 A realistic large concrete coastal drainage outlet designed for a modern seawall and industrial coastline. The structure consists of a thick reinforced-concrete drainage pipe embedded inside a rectangular concrete outlet structure. The pipe opening is large, circular, dark inside, and clearly visible from the front. The surrounding concrete structure should be heavy, simple, functional, and engineered for coastal floodwater and stormwater drainage. The lower part of the structure shows realistic marine weathering, including dark water stains, salt deposits, minor algae discoloration, surface erosion, small cracks, and rough concrete texture. The object should look like a real drainage outlet commonly installed along a seawall, harbor, or industrial coastal area. Single isolated drainage structure only. No seawater, no beach, no rocks, no plants, no people, no buildings, no text, no logos. Game-ready 3D asset, realistic proportions, clean topology, centered object, full object visible. 大型工業儲槽 A realistic large cylindrical industrial storage tank used in a modern coastal industrial zone. The tank should have a wide circular body, vertical steel walls, a flat or slightly domed roof, access ladders, safety railings, maintenance platforms, pipes, valves, and small industrial details. The surface should be weathered painted steel with subtle rust streaks, dirt, salt-air corrosion, and realistic aging, but still structurally maintained and functional. The design should look like a real petroleum, chemical, or industrial liquid storage tank commonly found near harbors and coastal factories. Single isolated industrial storage tank only. No surrounding buildings, no vehicles, no people, no ocean, no ground scenery, no text, no logos. Game-ready 3D asset, realistic proportions, clean topology, centered object, full object visible. /c/6ac15987-fe70-83ee-acc0-8d79fc439ba1 Tri-devl
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