﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class PlayerController : MonoBehaviour
{
    public int playerScore;
    public Text playerScoreText;

    void Start()
    {
        playerScore = PlayerPrefs.GetInt("PlayerScore");
    }

    void Update()
    {
        playerScoreText.text = playerScore.ToString();
    }

    void OnCollisionEnter(Collision collision)
    {
        if(collision.gameObject.tag == "Coin")
        {
            playerScore += 100;
            Destroy(collision.gameObject);
        }
    }
}

